Dude i was stuck on talk to the jenniffer mission, is it bugged or is it end of the game? Cant you link a discord address so we can come and try game at there and make some comments talk each other?
Feels and looks good overall, but I have a few critiques. Controls feel natural mostly, but the kick could be a bit quicker, and the walking and running animations are a bit awkward, as I feel like her legs should be closer together when she's moving, mcuh more feminine. Standing and turning are good, though, as is the aiming and shooting and such.
Dialogue is a little messy, could definitely use simpler controls as the player is locked into the conversation until you say "goodbye". Example: could just use WASD instead of arrows, since the character won't move during conversations anyway.
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Sorry for asking so soon again but can you tell me
How many more months/weeks the update will come in?
Sorry for bad english
Hi, I can't tell you yet because we've moved on to another project at the moment.
But I think soon.
Oh ok no problem
Hey i love this game i hope we get an update soon :)
Hi, thanks for the feedback. The new update will be coming soon)
Thank you so much for replying I am really looking forward for the update :)
Sorry for the bad english because it's not my first language
Dude i was stuck on talk to the jenniffer mission, is it bugged or is it end of the game? Cant you link a discord address so we can come and try game at there and make some comments talk each other?
Hey, thanks for the comments.
No you are not stuck, the game ends here, but a big open world update is coming soon.
https://discord.gg/9SnuVc5S
Feels and looks good overall, but I have a few critiques. Controls feel natural mostly, but the kick could be a bit quicker, and the walking and running animations are a bit awkward, as I feel like her legs should be closer together when she's moving, mcuh more feminine. Standing and turning are good, though, as is the aiming and shooting and such.
Dialogue is a little messy, could definitely use simpler controls as the player is locked into the conversation until you say "goodbye". Example: could just use WASD instead of arrows, since the character won't move during conversations anyway.
Either way, not too shabby.
Thanks for the comment. Good point, we'll change the above.
Thank you for the appraisal
Awesome. Let me know when you make an update.
R is reload, for anyone wondering.